TessellationON : This option uses shading level tessellation to provide a smoother model without the need for extra geometry. Use this value to set the amount that the normal per pixel influences the translucency. This does not apply to. And rendering it from Maya is different than displaying the shader in real time in the viewport only because it is processing the frame from the camera view to display it in the preview render. Select Kelemen-Szirmaykalos Skin to perform Kelemen-Szirmaykalos specular calculations to better simulate human skin.
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