It is now possible to set nullptr values on UObject property captures in the Variant Manager. Simplified: hierarchy is simplified, some intermediary nodes are removed. Fixed Actors who are attached to the World Outliner as a Child Actor from becoming detached when a level is reloaded. Base brush properties size, strength, and falloff are now correctly restored after leaving and re-entering Mesh Paint mode. Fixed crash when polling to see if a UTexture is ready for PostLoad while it is processing it's texture data on a background thread.
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